![]() On Windows this can be changed with a source code editor like Notepad++ by right clicking 'Windows (CR LF)' on the bottom status bar of the window and selecting Unix (LF). NB! The text file will have to be in Unix (LF) file format.This can simply be pasted in a text file renamed to gbarunner2.ini and put in the folder 'sd:/_gba'. Below is an example of what you would find inside an ini file with the GBA L and R buttons mapped to Y and X, respectively.If you cannot access the settings menu if for example your shoulder buttons do not work or touch does not work, you can also manually edit the button mappings by opening the gbarunner2.ini file found in sd:/_gba.you cannot have the B button mapped to your X and Y button at the same time. Note that you can not have one GBA button mapped to more than one button on your system.This is done by going into settings that you can access from either the file browser or when ingame, as explained above in Navigating and Usage. With GBARunner2 you can remap your buttons to what GBA button you want.From here you can navigate with the DPAD and use A, B like before and R to access settings. When running a ROM you can access the ingame menu by touching the touch screen.To see how to manually edit your input mappings look at Input Mapping.Here you can manually edit some of the settings if you open it with a notepad. When editing a setting in the settings you will generate a settings.ini in sd:/_gba.Check your ROM in your system's respective compatibility list for this. Some games need specific settings to run well. B - Go back a folder level or return from settings. ![]()
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